It will literally last maybe 1-2 minutes. Skip right to the page I want to run next) though when you enter the page it may replay it due to Autorun (I'll have to check on this).I don't have much done on the game yet, but maybe I can compress a copy of what I've got so far, for you (where would i send it to). Click to expand.I do use a switch (though I'll check the selfswitch to maybe save on switches used) at the end of each event page for that map, so I can prevent the replay of the whole event (i.e. Remember, Autorun starts as soon as the even 'appears', so I'll have to further check (for future cutscenes) whether it will occur every time the player enters that map.I guess it all depends on if you have multiple screens for your cutscene (especially when using the 'blank screen' method for your opener when a new game is started). Shake Screenand so on.It runs perfectly for me. Transfer to Second MapOn Second map I have a new event that begins (Autorun) and continues the rest of my cutscene1. Change Weather to Storm (I went for the dramatic effect)4. Opening screen with CloudSky2 parrallax background.2. An event set on the map I transfered to). Because I had some opening cutscenes occuring on my first 'real' map, I didn't bother with setting a switch on the first page because I had an event run immediately upon them transfering to the other map (i.e. At first I put the opening events on my first map, but then I switched them to a blank map for the first page. Remember, this is supposed to be bare bones basic.Īctually, that's pretty much how I was doing my opener for my test game. The main example I can think of is the game reading pages from right to left for Events. I plan to break this down as easily as possible, so without any more jabber-jawing, let's get into it!Note for more advanced users: Yes, there are some things I'm leaving out that I don't feel are useful (yet) to brand new makers. It's a guide by a beginner, for beginners. This guide was created to help new users become more familiar with creating cutscenes on a very basic level (Can't stress this enough!). #Audrey assad firefly rar how to#In my short time here, I've seen quite a few threads asking about cutscenes and how to make opening cinematics. # Use the Arrow Keys to move # Use Z to interact') drawsetalpha(1) To me it feels like the alpha is changing but just stops as if it's only changed after one step. So my objfadecontroller's Draw event now looks like this: drawsetalpha(alpha)drawrectanglecolor(0,0,roomwidth, roomheight,cblack,cblack,cblack,cblack,false) drawsetalpha(1) And my objintro's object looks like this: drawsetalpha(1)drawsethalign(facenter) drawsetvalign(facenter) drawsetcolor(cwhite) drawsetfont(-1) drawtext(320,240,'Welcome to the game. It features a unique 'Drag-and-Drop' system which allows non-programmers to make simple games. #Audrey assad firefly rar software#Other ▼.is software designed to make developing games easy and fun.
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