![]() Trying to run it results in nothing more than my screen flickering. Il2setup.exe run from the steam directory doesn't work either. Il2setup.exe run from my modded directory gives me an an application load error, basically because the program is no longer in the steam directory. So in essence, I have two installs, one modded, one not. I moved the directory to a different file away from the steam parent directory, and the selector that comes with ultrapack/dbw allows me to run it without having to go through steam first. I have the game from steam, though I don't use steam to run it. I am unable to run the il2setup.exe utility. That core is also at 100% usage as long as il2 is running, according to performance tab in task manager. And yes, I did remove the at the front of the line. Set it 0, 1, 2, or 3, the game still uses core 3. ![]() Changing processaffinitymask in conf.ini I think should change which core it's running from. Il2 runs on on a single thread as far as I am aware, on my system it is core three. One oddity I've run across is processor affinity. When I ramp them up, (AA 24x, anisotropic 16x) the gpu usage jumps around pretty erratically, with a few spikes at 100% while running black death. Also, msi afterburner says my card isn't even hardly being used when settings are that low. It does give me a few more frames, but we're talking max of about 20. Setting up il2 with everything at min makes the game look like crap. I'm using radeonpro for program specific hardware profiles. Trying to mess with any of the hardware options from within the game always reverts my resolution back to 640x480, so I try to avoid that. Water=4 looks really scary when I turn that on, setting it to 2 looks like it should in my opinion, though neither setting has any effect on frame rate. I have tried it with the hardware specific values (the strings with NV at the end, right?) at both 1 and 0, no difference. Setting up my conf.ini to look exactly like yours makes no difference, average fps about 13 dipping to 4 or 5 quite often. I have been using opengl for as long as I've been flying. ![]()
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